

Holy Ring – You should be having this if you have completed previous update.

Visit Infinity Blade 2 Skycage Treasure maps for more info.

One of the interesting additions is the flying object around the castle and the Lightsaber weapons that adds the Star Wars feel to the game.
Infinity blade 2 update#
Infinity Blade 2 received its final update with a lot of mystery.

Infinity Blade II is available from the iTunes App Store for the iPhone 3GS, iPhone 4, and iPhone 4S, as well as for the iPad, iPad 2, and iPod Touch, third-gen or later.Posted on Augby Haneez Haroon in Mobile Games I refuse to believe that, and you should, too. I'll gladly accept Infinity Blade II and love it for existing, but I'm feeling a little sad that this is currently being touted as the best that the App Store has to offer. Infinity Blade II is a beefy download, but I think this game's going to live on my iPad for a long time. This sequel has emerged among many games that currently use similar graphics techniques, but it still manages to shine brighter. The original Infinity Blade opened up a doorway to making iOS games using the Unreal Engine. Not only does it look better than nearly any handheld game ever made, it looks awfully close to console quality to the average gamer. Visually, Infinity Blade II is stunning it even surpasses the jaw-dropping good looks of last year's game. I'd be remiss if I didn't discuss the graphics in more detail. Dodging is perfect thumbwork, but the swordplay is a better fit for playing on an iPad on one's lap, what with all the finger-swiping. While I'd like to say it's a better game for the iPhone-its simple controls lend themselves better to the tinier iPhone screen's thumb-friendly layout-it's much easier to make out hard-to-find treasure bags on the iPad 2's larger screen. Infinity Blade II looks equally impressive on my iPhone 4S and my iPad 2. Infinity Blade II on the iPhone 4S: Practically identical, smaller screen. Add a full-fledged control pad, and what sort of astounding game could Chair make with these types of graphics? Would that even be of interest to anyone? I'm not sure, but I'd love to see it happen. Games like Infinity Blade II keep making me wonder whether the lack of a true control pad is holding back iOS game development, or whether the casual nature of the App Store gaming market-with the limited resources developers are willing to put into a game that costs under $10-is making for these more limited experiences. If you've been hoping for iOS gaming to transcend itself and become the second coming of console gaming, well, that's not what this is. If you liked the first Infinity Blade, you're going to love this. The sequel throws in more voice-overs, tons more boss battles, and branching pathways, along with new ideas like locked treasure chests. My frequent early death point-a branching path to a treasure chest. A sword-and-sorcery version of Fruit Ninja, in a way, but that's hardly a bad thing. Those hoping for a true console-style RPG were let down by the simple, linear-path-based story and Punch-Out-esque gameplay, but most people quickly got over that when they found out how addictive the hack-and-slash/leveling experience was.
